Biophobia

A woman is violated by a man. In a final act of rebellion to preserve her humanity, she takes control and opens her stomach. Unable to finish what she started she waits for you, and asks you not to look away.
Project Overview
Biophobia is an experimental art game that intertwines dissection and gardening mechanics to explore themes of trauma, death and agency. The body becomes a site of decay and creation. You are invited to confront discomfort.
Features:
Unique Gameplay: Combines a visceral yet delicate dissection with gardening mechanics.
Artistic Body Horror: Experience unsettling yet compassionate depictions of the human form.
No gore, but hauntingly beautiful.
Sandbox Creation: Choose from a variety of seeds. Shape your own floral expression.
Experimental Aesthetic: A blend of surreal visuals and symbolic design, challenging traditional game conventions.
Short, Impactful Experience: Designed to be completed in ~20 minutes.

Press

What players say

  • "This game invites you to sit with discomfort rather than look away. Set in a calm and beautiful environment, there are plenty of pleasant things to pull your attention — but you’re always drawn back to the core of it.

    To me, it’s an unflinching statement about how we so often turn away from violated women, simply because their pain makes us uncomfortable.

    It’s a rare and beautiful experience. I’d recommend it to everyone — not despite the discomfort, but because of it."
  • "The world is serene, but the weight beneath it is impossible to ignore. This game isn’t here to entertain; it asks you to sit with discomfort, to notice what you’d rather turn away from.

    I felt unsure and lost at times, but I think that was the point. It shaped the game’s pacing in a powerful way. The discomfort is intentional; not for shock, but for truth.

    Planting flowers offered a gentle counterbalance to the distress, like leaving behind a small, beautiful landmark of care and healing.It’s short, thoughtful, and deeply human. I won’t forget it."
  • "This game is the epitome of "Art should comfort the disturbed and disturb the comfortable."

    I love art-games that are designed as little set pieces or dioramas, and Biophobia's juxtaposition between its beautifully serene "snow globe" environment and the distressing gore at its epicenter is strikingly effective.

    The controls were a little confusing to figure out in the sense that I sometimes didn't understand what the game wanted me to do in order to progress. But progression went a lot smoother once it finally clicked and I understood the core gameplay loop.

    To the dev: Please don't stop making art-games."

Exhibitions

  • The Zium Exposition
    (November 2024)