I'm a Dutch UI/UX designer and game artist based in Copenhagen, specializing in intuitive, elegant interfaces for mobile and indie games. With a background in fine arts and interactive design, I bring a unique, human-centered approach to both commercial and experimental projects.
I'm the creator of Biophobia and Rosa's Garden, experimental games that blend intimate storytelling with innovative mechanics.
My work has been showcased at Day of the Devs, GDC European Showcase, EGX Leftfield, and more, and featured on The Verge, Polygon, Kotaku, and other major outlets.
I'm passionate about crafting meaningful player experiences, whether through the flow of a mobile interface or the emotional pacing of a game. My UI/UX work focuses on clarity, playfulness, and accessibility, with a deep understanding of how design shapes interaction. I collaborate with studios around the world, helping bring both commercial hits and artful passion projects to life.