an experimental, dreamy like game that wanders about the shaping and validation of things.
Cover Me is a dreamy and experimental 'game' made with Unity3D in 2013. The intention was to discover what is possible with the software and what the limitations are. The game tries to avoid conventional gameplay approaches by not using words, hints, score bars or pointers. This game wanders how objects, things in the world and ourselves are shaped and what values they have.