Lily suffers from an unfamiliar disease. The player interacts with the flower, unfolding leafs or moving bodyparts. The more traumas Lily gets, the more insects start appearing. Each creature represents an illness a child could get later in life when exposed to trauma. The goal is to find and collect all creatures to learn about Lily’s obscure sickness.
Based upon Charlotte Madelon’s own experiences and the Adverse Childhood Experiences Study, Lily is not a serious game but a socially engaged entertainment game to create awareness about this public health problem.