Lily suffers from an unfamiliar disease. The player interacts with the flower, unfolding leafs or moving bodyparts. The more traumas Lily gets, the more insects start appearing. Each creature represents an illness a child could get later in life when exposed to trauma. The goal is to find and collect all creatures to learn about Lily’s obscure sickness.

About Lily:

Based upon Charlotte Madelon’s own experiences and the Adverse Childhood Experiences Study, Lily is not a serious game but a socially engaged entertainment game to create awareness about this public health problem.

Currently Lily is developed by Charlotte Madelon and made possible by the Creative Industries Fund NL. The audio is developed by Stijn Frishert

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The Adverse Childhood Experience Study

Ted-talk: How childhood trauma affects health across a lifetime by Dr. Nadine Burke Harris