Lily suffers from an unfamiliar disease. The player interacts with the flower, unfolding leafs or moving bodyparts. The more traumas Lily gets, the more insects start appearing. Each creature represents an illness a child could get later in life when exposed to trauma. The goal is to find and collect all creatures to learn about Lily’s obscure sickness.
This game is based upon personal experiences and the Adverse Childhood Experience Study, to create awareness about this public health problem.
Find out more about the ACE study here: The Adverse Childhood Experience Study
Or listen how this new perspective on childhood trauma is solving this obscure problem: Ted-talk: How childhood trauma affects health across a lifetime by Dr. Nadine Burke Harris
During Control Conference 2017 I gave a talk about the design process of Lily.
This video is a collection of all the prototypes.