Cover Me was made in 2013. It is an experimental, dreamy like game that wanders about the shaping and validation of things. You are a piano player walking to the stage. When you enter the curtains, things are starting to change. Objects appear, move, dissappear and eventually explode. My intention was to discover what was possible with Unity3D. My approach was to avoid conventional gameplay like using words, hints, score bars or pointers.

You can download Cover Me here on