Cover Me is an experimental, dreamy like game that wanders about the shaping and validation of things.
What do you play?
You are a piano player walking to the stage. When you enter the curtains, things are starting to change.
Objects appear, move, disappear and eventually explode.
What is it?
Cover Me is an art-game made in 2013. It was my first real project and my intention was to discover, as an artist,
what was possible with Unity3D. My approach was to avoid conventional gameplay like using words, hints, score bars or pointers.